public static float Max(float value1, float value2) { return Math.Max(value1, value2); } public static float Clamp(float value, float min, float max)
public static void Max(ref Vector3 value1, ref Vector3 value2, out Vector3 result) { result.X = MathHelper.Max(value1.X, value2.X); result.Y = MathHelper.Max(value1.Y, value2.Y); result.Z = MathHelper.Max(value1.Z, value2.Z); }