public void Patch()
{
//PacketReader Reader = new PacketReader(PacketInformation.buffer);
//Reader.Skip(1);
try
{
PacketWriter writer = new PacketWriter();
writer.Create(SERVER.SERVER_MAIN);
writer.DWord(0x05000101);
writer.Byte(0x20);
client.Send(writer.GetBytes());
writer.Create(SERVER.SERVER_MAIN);
writer.DWord(0x01000100);
writer.DWord(0x00050628);
writer.Word(0x00);
writer.Byte(0x02);
client.Send(writer.GetBytes());
writer.Create(SERVER.SERVER_MAIN);
writer.DWord(0x05000101);
writer.Byte(0x60);
client.Send(writer.GetBytes());
writer.Create(SERVER.SERVER_MAIN);
writer.DWord(0x02000300);
writer.Word(0x0200);
client.Send(writer.GetBytes());
writer.Create(SERVER.SERVER_MAIN);
writer.DWord(0x00000101);
writer.Byte(0xA1);
client.Send(writer.GetBytes());
writer.Create(SERVER.SERVER_MAIN);
writer.Word(0x0100);
client.Send(writer.GetBytes());
/*if (Reader.Text() == "SR_Client")
{
int version = Reader.Int32();
client.Version = version;
//We must keep the version equal to implent patch server later on in development.
//When a client isnt equal to our server information, disconnect or update.
if (version == LoginServer.Global.Versions.clientVersion)
{
client.Send(LoadGame_1());
client.Send(LoadGame_2());
client.Send(LoadGame_3());
client.Send(LoadGame_4());
client.Send(LoadGame_5());
client.Send(Clientok());
}
else
{
// client.Send(PatchRequest());
}
}*/
}
catch (Exception)
{
}
}
public static void oPCode(Decode decode) { try { Systems sys = (Systems)decode.Packet; sys.PacketInformation = decode; PacketReader Reader = new PacketReader(sys.PacketInformation.buffer); //Console.WriteLine("Opcode: {0}",decode.opcode); switch (decode.opcode) { case CLIENT.CLIENT_HANDSHAKE: break; case CLIENT.CLIENT_PING_CHECK: //To be checked break; case CLIENT.CLIENT_INFO: //if (Reader.Text() == "SR_Client") sys.client.Send(GateWayPacket()); break; case CLIENT.CLIENT_UPDATE: sys.Patch(); break; case CLIENT.CLIENT_SERVERLIST: sys.client.Send(ServerListPacket(sys.client.Version)); break; case CLIENT.CLIENT_AUTH: sys.Connect(); break; case CLIENT.CLIENT_OPEN: sys.client.Send(LoadGame_6()); sys.client.Send(News()); break; case 1905: byte[] buffer = decode.buffer; User_Current = BitConverter.ToInt16(buffer, 0); break; default: Console.WriteLine("Default Opcode: {0}", decode.opcode); break; } } catch (Exception) { } }