public void OnIPC(Socket aSocket, EndPoint ep, byte[] data)
{
try
{
if (data.Length >= 6)
{
/*string str;
* System.Text.UTF8Encoding enc = new System.Text.UTF8Encoding();
* str = enc.GetString(data);*/
string[] ip_s = ep.ToString().Split(':');
Systems.SRX_Serverinfo remoteGameServer = Systems.GetServerByEndPoint(ip_s[0], UInt16.Parse(ip_s[1]));
if (remoteGameServer != null)
{
// decode data
//Network.Servers.IPCdeCode(ref data, remoteGameServer.code);
Systems.PacketReader pack = new Systems.PacketReader(data);
short pcmd = pack.Int16();
if (data.Length >= 6)
{
switch (pcmd)
{
default:
LogDebug.Show("[IPC] unknown command recevied {0:x}", pcmd);
break;
}
}
else
{
LogDebug.Show("[IPC] data to short");
}
}
else
{
LogDebug.Show("[IPC] can't find the GameServer {0}:{1}", ((IPEndPoint)ep).Address.ToString(), ip_s[1]);
}
}
else
{
LogDebug.Show("[IPC] packet to short from {0}", ep.ToString());
}
}
catch (Exception ex)
{
LogDebug.Show("[IPC.OnIPC] {0}", ex);
}
}