public void selectEvent(Button a_button)
{
foreach (Button t_button in m_events.Keys)
{
t_button.setState(Button.State.Normal);
}
a_button.setState(3);
m_triggerButtons = new LinkedList<Button>();
m_effectButtons = new LinkedList<Button>();
m_selectedEvent = a_button;
m_selectedEvent.setPosition(Vector2.Zero);
foreach (EventTrigger t_trigger in m_events[a_button].getTriggers())
{
m_triggerButtons.AddLast(new Button("btn_asset_list", new Vector2(m_btnAddTrigger.getBox().X, 40 + (m_triggerButtons.Count * 25)),
t_trigger.ToString(), "VerdanaBold", Color.Yellow, new Vector2(10, 2)));
m_triggerButtons.Last().m_clickEvent += new Button.clickDelegate(selectEffectTrigger);
if (t_trigger is PlayerIsWithinRectangle)
{
m_recLines = ((PlayerIsWithinRectangle)t_trigger).getRectangle();
}
}
foreach (EventEffect t_effect in m_events[a_button].getEffects())
{
m_effectButtons.AddLast(new Button("btn_asset_list", new Vector2(m_btnAddTrigger.getBox().X + m_btnAddEffect.getBox().Width + 40, 40 + (m_effectButtons.Count * 25)),
t_effect.ToString(), "VerdanaBold", Color.Yellow, new Vector2(10, 2)));
m_effectButtons.Last().m_clickEvent += new Button.clickDelegate(selectEffectTrigger);
}
if (m_triggerButtons.Count() > 0)
{
m_btnAddTrigger.setPosition(new Vector2(m_triggerButtons.Last().getBox().X, m_triggerButtons.Last().getBox().Y + 25));
}
else
{
m_btnAddTrigger.setPosition(new Vector2(0, 40));
}
if (m_effectButtons.Count() > 0)
{
m_btnAddEffect.setPosition(new Vector2(m_effectButtons.Last().getBox().X, m_effectButtons.Last().getBox().Y + 25));
}
else
{
m_btnAddEffect.setPosition(new Vector2(m_btnAddTrigger.getBox().Width + 25, 40));
}
}