public void loadProgressClick(Button a_b)
{
for (int i = 0; i < 3; ++i)
{
if (m_buttons.ElementAt(i) == a_b)
{
if (!File.Exists("Content//levels//Slot " + (i+1) + ".prog"))
{
m_newSaveName.getPosition().setGlobalX(a_b.getPosition().getGlobalX());
m_newSaveName.getPosition().setGlobalY(a_b.getPosition().getGlobalY());
m_newSaveName.setVisible(true);
m_newSaveName.setText("Enter the name");
m_newSaveName.setWrite(true);
m_saveTo = "Slot " + (i + 1) + ".prog";
}
else
{
Game.getInstance().setProgress("Slot "+(i+1)+".prog", false);
Game.getInstance().setState(new HubMenu());
}
}
}
}