Glare.Graphics.Terrains.Planar.PlanarTerrainBlock.DrawWater C# (CSharp) Method

DrawWater() private method

private DrawWater ( Texture2D waterOffsetHeightTexture, Vector3d &waterColor, Vector3d &viewPoint, System.Matrix4d &world, System.Matrix4d &view, System.Matrix4d &projection ) : void
waterOffsetHeightTexture Texture2D
waterColor Vector3d
viewPoint Vector3d
world System.Matrix4d
view System.Matrix4d
projection System.Matrix4d
return void
        internal void DrawWater(Texture2D waterOffsetHeightTexture, ref Vector3d waterColor, ref Vector3d viewPoint, ref Matrix4d world, ref Matrix4d view, ref Matrix4d projection)
        {
            throw new NotImplementedException();
            /*var effect = terrain.Effect;
            DrawSetParameters("DrawWater", ref world, ref view, ref projection);
            effect.Parameters["WaterHeightTexture"].SetValue(waterOffsetHeightTexture);
            effect.Parameters["WaterColor"].SetValue(waterColor);
            Draw(effect, viewPoint, ref world);*/
        }