public Texture2D AllocateHeightBackBuffer() { return Terrain.GetCachedRenderTarget(Formats.Vector1f); }
void ProcessHeight(string techniqueName, Box2i modified) { Texture2D heightTexture = TerrainBlock.AllocateHeightBackBuffer(); ProcessTarget(heightTexture, techniqueName); TerrainBlock.DirtyBackBufferHeightTexture(heightTexture, modified); }