Game.Sphere.Rule0 C# (CSharp) Method

Rule0() public method

public Rule0 ( float dt, World world ) : void
dt float
world World
return void
	public void Rule0(float dt, World world) 
	{
	Rotation = ((UnityEngine.Quaternion.Euler(0f,0f,0f)) * (UnityEngine.Quaternion.Euler(0f,0f,0f))) * (UnityEngine.Quaternion.Euler(0f,0f,RotationZ));
	}