Game.Bullet.Rule0 C# (CSharp) Method

Rule0() public method

public Rule0 ( float dt, World world ) : void
dt float
world World
return void
	public void Rule0(float dt, World world){ 
	switch (s0)
	{

	case -1:
	if(!(!(Removed)))
	{

	s0 = -1;
return;	}else
	{

	goto case 0;	}
	case 0:
	Position = ((Position) + (new UnityEngine.Vector3(0f,(5f) * (dt),0f)));
	s0 = -1;
return;	
	default: return;}}