Fusion.Engine.Graphics.SpriteLayer.SetTransform C# (CSharp) Method

SetTransform() public method

public SetTransform ( Vector2 offset, Vector2 pivot, float angle ) : void
offset Vector2
pivot Vector2
angle float
return void
		public void SetTransform ( Vector2 offset, Vector2 pivot, float angle )
		{
			Transform	=	Matrix.Translation( -pivot.X, -pivot.Y, 0 )
						*	Matrix.RotationZ( angle )
						*	Matrix.Translation( pivot.X, pivot.Y, 0 )
						*	Matrix.Translation( offset.X, offset.Y, 0 )
						;
		}

Same methods

SpriteLayer::SetTransform ( float x, float y ) : void