void AddStrategyToGeneratorHistory(string description)
{
Strategy strategy = ClearStrategySlotsStatus(strategyBest);
Data.GeneratorHistory.Add(strategy);
Data.GeneratorHistory[Data.GeneratorHistory.Count - 1].Description = description;
if (Data.GeneratorHistory.Count >= 110)
Data.GeneratorHistory.RemoveRange(0, 10);
Data.GenHistoryIndex = Data.GeneratorHistory.Count - 1;
}