public void CreateScene()
{
_entity = _root.SceneManager.CreateEntity("BasicCube", PrefabEntity.Cube);
_entity.MaterialName = "Examples/TestImage";
_sceneNode = Root.Instance.SceneManager.RootSceneNode.CreateChildSceneNode();
_sceneNode.Position = new Vector3(150, 0, -300);
_sceneNode.AttachObject(_entity);
_sceneNode.Yaw(45);
}