public SetAutoTracking ( bool enabled ) : void | ||
enabled | bool | |
return | void |
public void SetAutoTracking( bool enabled )
{
SetAutoTracking( enabled, null, Vector3.NegativeUnitZ, Vector3.Zero );
}
SceneNode::SetAutoTracking ( bool enabled, |
|
SceneNode::SetAutoTracking ( bool enabled, |
|
SceneNode::SetAutoTracking ( bool enabled, |