public bool HasMovableObject( string name, string typeName )
{
// Nasty hack to make generalized Camera functions work without breaking add-on SMs
if ( typeName == "Camera" )
{
return this.cameraList.ContainsKey( name );
}
return this.movableObjectCollectionMap.ContainsKey( typeName )
&& this.movableObjectCollectionMap[ typeName ].ContainsKey( name );
}