static bool IsSafe(Vector3 position)
{
var closeEnemies =
EntityManager.Heroes.Enemies.FindAll(en => en.IsValidTarget(1500f) && !en.IsDead && !(en.Distance(ObjectManager.Player.ServerPosition) < en.AttackRange + 65f))
.OrderBy(en => en.Distance(position));
return closeEnemies.All(
enemy =>
position.CountEnemiesInRange(enemy.AttackRange) <= 1);
}