static float GetAvgDistance(Vector3 from)
{
var numberOfEnemies = from.CountEnemiesInRange(1200f);
if (numberOfEnemies != 0)
{
var enemies = EntityManager.Heroes.Enemies.Where(en => en.IsValidTarget(1200f, true, from)
&&
en.Health >
Variables._Player.GetAutoAttackDamage(en) * 3 +
Variables._Player.GetSpellDamage(en, SpellSlot.W) +
Variables._Player.GetSpellDamage(en, SpellSlot.Q))
;
var enemiesEx = EntityManager.Heroes.Enemies.Where(en => en.IsValidTarget(1200f, true, from));
var LHEnemies = enemiesEx.Count() - enemies.Count();
var totalDistance = (LHEnemies > 1 && enemiesEx.Count() > 2)
? enemiesEx.Sum(en => en.Distance(Variables._Player.ServerPosition))
: enemies.Sum(en => en.Distance(Variables._Player.ServerPosition));
return totalDistance / numberOfEnemies;
}
return -1;
}