AkaCore.Manager.EvadeManager.EvadeTarget.Init C# (CSharp) Method

Init() public static method

public static Init ( ) : void
return void
            public static void Init()
            {
                Extensions.LoadYSpells();
                LoadSpellData();
                /*
                evadeMenu2 = MainMenu.AddMenu("Evade Target", "EvadeTarget");
                {
                    evadeMenu2.Add("W", new CheckBox("Use W")); //                                    evadeSpells.Add("ETower", new CheckBox("Under Tower", false));
                    evadeMenu2.Add("E", new CheckBox("Use E (To Dash Behind WindWall)"));
                    evadeMenu2.Add("ETower", new CheckBox("-> Under Tower", false));
                    evadeMenu2.Add("BAttack", new CheckBox("Basic Attack"));
                    evadeMenu2.Add("BAttackHpU", new Slider("-> If Hp <", 35));
                    evadeMenu2.Add("CAttack", new CheckBox("Crit Attack"));
                    evadeMenu2.Add("CAttackHpU", new Slider("-> If Hp <", 40));
                        championmenu2 = evadeMenu2.AddSubMenu("Evade Point to Click");
                    foreach (
                        var spell in Spells.Where(i => EntityManager.Heroes.Enemies.Any(a => a.ChampionName == i.ChampionName)))
                    {
                        championmenu2.Add(spell.MissileName, new CheckBox(
                            spell.MissileName + " (" + spell.Slot + ")",
                            false));
                    }
                }
                */
                Game.OnUpdate += OnUpdateTarget;
                GameObject.OnCreate += ObjSpellMissileOnCreate;
                GameObject.OnDelete += ObjSpellMissileOnDelete;
                Obj_AI_Base.OnProcessSpellCast += OnProcessSpellCast;
            }