protected void ResizeRoom()
{
var t = transformRoom;
var width = Mathf.Lerp(wallWidthRange.x, wallWidthRange.y, t);
var height = Mathf.Lerp(wallHeightRange.x, wallHeightRange.y, t);
var scaler = new Vector3(width, height, 1f);
for (var i = 0; i < walls.Length; i++)
{
var wall = walls[i];
if (wall.transform == null || wall.mesh == null) continue;
wall.transform.position = transform.position - wall.transform.forward * Mathf.Lerp(wallOffsetRange.x, wallOffsetRange.y, t);
// var wallMeshPos = wall.mesh.localPosition;
// // wallMeshPos.y = height * 0.5f;
// wall.mesh.localPosition = wallMeshPos;
wall.mesh.localScale = scaler;
if (wall.attachedObjects == null) continue;
foreach (var attachedObject in wall.attachedObjects)
{
if (attachedObject == null) continue;
if (attachedObject.transform == null) continue;
attachedObject.transform.localPosition = Vector3.Scale(attachedObject.initLocalPos, new Vector3(1 + t, 1, 1));
}
}
ceiling.position = transform.position + Vector3.up * height;
ceilingMesh.localScale = new Vector3(width, width, 1);
}
}