protected IEnumerator FadeResize(float newT)
{
var fadeTimer = 4f;
var currentT = transformRoom;
while (fadeTimer > 0)
{
// var t = Mathf.Lerp(currentT, newT, 1-fadeTimer);
transformRoom = Mathf.Lerp(currentT, newT, (4-(fadeTimer))/4f );
fadeTimer -= Time.deltaTime;
ResizeRoom();
// Debug.Log("resizing " + t);
yield return new WaitForEndOfFrame();
}
}