void OnEnable() {
if (!SteamManager.Initialized)
return;
// Cache the GameID for use in the Callbacks
m_GameID = new CGameID(SteamUtils.GetAppID());
m_UserStatsReceived = Callback<UserStatsReceived_t>.Create(OnUserStatsReceived);
m_UserStatsStored = Callback<UserStatsStored_t>.Create(OnUserStatsStored);
m_UserAchievementStored = Callback<UserAchievementStored_t>.Create(OnAchievementStored);
// These need to be reset to get the stats upon an Assembly reload in the Editor.
m_bRequestedStats = false;
m_bStatsValid = false;
}