SteamStatsAndAchievements.OnEnable C# (CSharp) Method

OnEnable() private method

private OnEnable ( ) : void
return void
	void OnEnable() {
		if (!SteamManager.Initialized)
			return;

		// Cache the GameID for use in the Callbacks
		m_GameID = new CGameID(SteamUtils.GetAppID());

		m_UserStatsReceived = Callback<UserStatsReceived_t>.Create(OnUserStatsReceived);
		m_UserStatsStored = Callback<UserStatsStored_t>.Create(OnUserStatsStored);
		m_UserAchievementStored = Callback<UserAchievementStored_t>.Create(OnAchievementStored);

		// These need to be reset to get the stats upon an Assembly reload in the Editor.
		m_bRequestedStats = false;
		m_bStatsValid = false;
	}