private void OnAchievementStored(UserAchievementStored_t pCallback) {
// We may get callbacks for other games' stats arriving, ignore them
if ((ulong)m_GameID == pCallback.m_nGameID) {
if (0 == pCallback.m_nMaxProgress) {
Debug.Log("Achievement '" + pCallback.m_rgchAchievementName + "' unlocked!");
}
else {
Debug.Log("Achievement '" + pCallback.m_rgchAchievementName + "' progress callback, (" + pCallback.m_nCurProgress + "," + pCallback.m_nMaxProgress + ")");
}
}
}