SocketClient.WriteMessage C# (CSharp) Method

WriteMessage() private method

private WriteMessage ( byte message ) : void
message byte
return void
    private void WriteMessage(byte[] message)
    {
        MemoryStream ms = null;
        using (ms = new MemoryStream())
        {
            ms.Position = 0;
            BinaryWriter writer = new BinaryWriter(ms);
            ushort msglen = (ushort)message.Length;
            writer.Write(msglen);
            writer.Write(message);
            writer.Flush();
            if (mTcpClient != null && mTcpClient.Connected)
            {
                byte[] payload = ms.ToArray();
                mOutStream.BeginWrite(payload, 0, payload.Length, new AsyncCallback(OnWrite), null);
            }
            else
            {
                Debug.LogWarning("mTcpClient.connected----->>false");
            }
        }
    }

Usage Example

Esempio n. 1
0
 /// <summary>
 /// 发送SOCKET消息
 /// </summary>
 public void Send(int msgID, LuaByteBuffer buffer)
 {
     if (!IgnoreMsg(msgID)) //被忽略的消息不缓存,并不累加cid
     {
         cid++;
         CacheMsg(msgID, buffer.buffer);
     }
     Debug.Log(string.Format("<NetworkMgr> 发送协议: {0}, cid = {1}", msgID, cid));
     _socket.WriteMessage(msgID, buffer.buffer, cid, sid);
 }
All Usage Examples Of SocketClient::WriteMessage