/// <summary>
/// 发送SOCKET消息
/// </summary>
public void Send(int msgID, LuaByteBuffer buffer)
{
if (!IgnoreMsg(msgID)) //被忽略的消息不缓存,并不累加cid
{
cid++;
CacheMsg(msgID, buffer.buffer);
}
Debug.Log(string.Format("<NetworkMgr> 发送协议: {0}, cid = {1}", msgID, cid));
_socket.WriteMessage(msgID, buffer.buffer, cid, sid);
}