ShipMovement.getInput C# (CSharp) Method

getInput() public method

public getInput ( ) : void
return void
    void getInput()
    {
        accelForce = new Vector3(Input.GetAxis("Vertical") * maxForSpeed, 0, 0);
        //Debug.Log(accelForce);
        turnForce = new Vector3(0, Input.GetAxis("Horizontal") * maxTurnSpeed *Time.deltaTime, 0);
        //Debug.Log(turnForce);

        if (accelForce == Vector3.zero)
            shipRB.velocity -= shipRB.velocity / 2;
        if (turnForce == Vector3.zero)
            shipRB.rotation = new Quaternion(0, 0, 0, 1);

        shipRB.AddForce(accelForce);
        shipRB.AddTorque(turnForce);
    }