void getInput()
{
accelForce = new Vector3(Input.GetAxis("Vertical") * maxForSpeed, 0, 0);
//Debug.Log(accelForce);
turnForce = new Vector3(0, Input.GetAxis("Horizontal") * maxTurnSpeed *Time.deltaTime, 0);
//Debug.Log(turnForce);
if (accelForce == Vector3.zero)
shipRB.velocity -= shipRB.velocity / 2;
if (turnForce == Vector3.zero)
shipRB.rotation = new Quaternion(0, 0, 0, 1);
shipRB.AddForce(accelForce);
shipRB.AddTorque(turnForce);
}