void FixedUpdate()
{
/*accelForce = new Vector3(Input.GetAxis("Vertical") * maxForSpeed, 0, 0);
Debug.Log(accelForce);
turnForce = new Vector3(0, Input.GetAxis("Horizontal") * maxTurnSpeed, 0);
Debug.Log(turnForce);
shipRB.AddRelativeForce(accelForce);
shipRB.AddRelativeTorque(turnForce);
*/
getInput();
}