public static void SetCamPos(Hashtable ht)
{
Camera cam = Camera.main;
if(cam && ht.ContainsKey("camx"))
{
cam.transform.position = new Vector3(
float.Parse((string)ht["camx"]),
float.Parse((string)ht["camy"]),
float.Parse((string)ht["camz"]));
cam.transform.eulerAngles = new Vector3(
float.Parse((string)ht["camrotx"]),
float.Parse((string)ht["camroty"]),
float.Parse((string)ht["camrotz"]));
cam.fieldOfView = float.Parse((string)ht["camfov"]);
}
}