private void OnTriggerStay2D(Collider2D enterCol)
{
if (enterCol == null)
return;
if(enterCol.gameObject.tag == Tags.Player)
{
if (Input.GetMouseButtonDown(0))
{
Vector2 mousePos = Camera.main.ScreenToWorldPoint(Input.mousePosition);
RaycastHit2D info = Physics2D.Raycast(mousePos, Vector2.zero);
if (info.collider == null)
return;
if (info.collider.tag == Tags.Boat)
{
StartCoroutine(Jump());
}
}
}
}