private IEnumerator Jump()
{
yield return null;
Boat.GetComponent<EdgeCollider2D>().enabled = true;
_player.GetComponent<playerCtrl>().canMove = false;
_player.parent = transform;
_player.GetComponent<CircleCollider2D>().enabled = false;
_player.GetComponent<playerCtrl>().Move(transform.position);
float remain = (transform.position - _player.position).sqrMagnitude;
while (remain * remain > 0.1f)
{
remain = (transform.position - _player.position).sqrMagnitude;
yield return null;
}
_player.GetComponent<playerCtrl>().Stop = true;
GetComponent<Animator>().enabled = true;
yield return new WaitForSeconds(1.0f);
_player.GetComponent<CircleCollider2D>().enabled = true;
_player.parent = Boat.transform;
Boat.GetComponent<CircleCollider2D>().enabled = true;
Boat.GetComponent<Rigidbody2D>().gravityScale = 2.0f;
}