Patrol.TrianglePatrol C# (CSharp) Method

TrianglePatrol() private method

private TrianglePatrol ( ) : void
return void
    private void TrianglePatrol()
    {
        //Debug.Log("Set patrol:" + patrolTarget);
           patrolSet = false;
           setNewPatrol = true;
           patrolPointsValid = true;

           patrolTarget[0] = new Vector3(0.0f,0.0f,20.0f); patrolTarget[0] += MouseWorldPosition.targetPosition;
           patrolTarget[1] = new Vector3(20.0f,0.0f,-20.0f); patrolTarget[1] += MouseWorldPosition.targetPosition;
           patrolTarget[2] = new Vector3(-20.0f,0.0f,-20.0f); patrolTarget[2] += MouseWorldPosition.targetPosition;

           for(int x = 0; x < patrolTarget.Length; x++){
         patrolMarkers[x] = GameObject.Instantiate(markerPatrol,patrolTarget[x],Quaternion.identity) as GameObject;
          patrolMarkers[x].GetComponent<PatrolMarkerTrigger>().droneScript = this.cdroneScript;
           }
           //cdroneScript.AIScript.ClickedTargetPosition(patrolTarget[0]);
           //patrolIndex = 0;
    }