public playAnimation ( string pAnim, int newState ) : void | ||
pAnim | string | P animation. |
newState | int | New state. |
return | void |
void playAnimation(string pAnim, int newState)
{
if (newState!=currentState)
{
if (Frozen)
{
anim.enabled=true;
FrozenUpdate=2;
}
currentState=newState;
CurrentAnim=pAnim;
anim.Play(pAnim);
}
}
public override void update() { NPC.playAnimation(mAnim); stop(); }