public override bool TalkTo()
{
//Begin a conversation.
string npcname="";
if ((npc_whoami == 255))
{
//006~007~001~You get no response.
UWHUD.instance.MessageScroll.Add (StringController.instance.GetString (7,1));
}
else
{
if (npc_whoami==0)
{//Generic conversation.
ObjectInteraction objInt=this.GetComponent<ObjectInteraction>();
npcname= StringController.instance.GetFormattedObjectNameUW(objInt);
npc_whoami=256+(objInt.item_id -64);
}
if (npc_whoami>255)
{//Generic conversation.
ObjectInteraction objInt=this.GetComponent<ObjectInteraction>();
npcname= StringController.instance.GetSimpleObjectNameUW(objInt);
}
Conversation cnv =this.GetComponent<Conversation>();
if (cnv!=null)
{
UWCharacter.InteractionMode=UWCharacter.InteractionModeInConversation;//Set converation mode.
Conversation.CurrentConversation=npc_whoami;
Conversation.InConversation=true;
//cnv.WhoAmI=npc_whoami;
if (npcname=="")
{
UWHUD.instance.NPCName.text= StringController.instance.GetString (7,npc_whoami+16);
}
else
{
UWHUD.instance.NPCName.text=npcname;
}
UWHUD.instance.PCName.text= GameWorldController.instance.playerUW.CharName;
StartCoroutine(cnv.main ());//Conversations operate in coroutines to allow interaction
}
else
{
//You get no response
UWHUD.instance.MessageScroll.Add (StringController.instance.GetString (7,1));
}
}
return true;
}