LandManager.Start C# (CSharp) Method

Start() private method

private Start ( ) : void
return void
    void Start()
    {
        Vector3 dim = gameObject.GetComponent<Terrain>().terrainData.size;
        Object[] structure = Resources.LoadAll("wrak_budova",typeof(Object));
        if(MapPropertiesHelper.SET.spawn_buildings()){
            bp = new BuildingPlacer(structure,gameObject);
            bp.place_buildings_recursively();
        }
        add_allocator(dim);
    }