void Start()
{
Vector3 dim = gameObject.GetComponent<Terrain>().terrainData.size;
Object[] structure = Resources.LoadAll("wrak_budova",typeof(Object));
if(MapPropertiesHelper.SET.spawn_buildings()){
bp = new BuildingPlacer(structure,gameObject);
bp.place_buildings_recursively();
}
add_allocator(dim);
}