private IEnumerator ReleaseObstacle()
{
if (m_IsGrabbing)
{
m_IsGrabbing = false;
if (m_GrabbedObstacleJoin != null)
{
AudioManager.Instance.StopLoopingSFX(m_SFXHoldGrab);
m_GrabbedObstacleHandle.OnReleased();
m_GrabbedObstacleHandle = null;
Destroy(m_GrabbedObstacleJoin.gameObject);
m_GrabbedObstacleJoin = null;
yield return null;
m_GoalHeight = RELEASED_OFFSET;
StopCoroutine("RaiseHand");
StartCoroutine("RaiseHand");
}
m_Asset.spriteId = m_Asset.GetSpriteIdByName(m_HandEmptyAssetName);
}
}