private void OnTriggerExit(Collider other)
{
ObstacleHandle handle = other.GetComponent<ObstacleHandle>();
if (handle != null && handle == m_HoveringObstacleHandle)
{
if (!m_IsGrabbing)
{
m_Asset.spriteId = m_Asset.GetSpriteIdByName(m_HandEmptyAssetName);
}
m_HoveringObstacleHandle = null;
}
}