FiniteStateMachine.Start C# (CSharp) Method

Start() public method

public Start ( ) : void
return void
    public new void Start()
    {
        GetSetState = State.FollowPlayer;
    }
		

Usage Example

Esempio n. 1
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        public void TestTransitions()
        {
            FiniteStateMachine <State> fsm = new FiniteStateMachine <State>();

            fsm.AddTransition(State.A, State.B, State.C);
            fsm.AddTransition(State.B, State.C);
            fsm.AddTransition(State.C, State.A);

            fsm.Start(State.A);
            Assert.IsTrue(fsm.CurrentState == State.A);

            fsm.TransitionTo(State.B);
            Assert.IsTrue(fsm.CurrentState == State.B);

            Assert.That(() => fsm.TransitionTo(State.A), Throws.ArgumentException);
            fsm.TransitionToIfExists(State.A);
            Assert.IsTrue(fsm.CurrentState == State.B);

            fsm.TransitionTo(State.C);
            Assert.IsTrue(fsm.CurrentState == State.C);

            fsm.TransitionTo(State.A);
            Assert.IsTrue(fsm.CurrentState == State.A);

            fsm.TransitionTo(State.C);
            Assert.IsTrue(fsm.CurrentState == State.C);

            Assert.That(() => fsm.TransitionTo(State.B), Throws.ArgumentException);
        }
All Usage Examples Of FiniteStateMachine::Start