private IEnumerator Stand()
{
//while (true)
//{
//Move again if we are far from the player
//if(IsChosen && Vector3.Distance(target.position, transform.position) > 6.0f)
// {
// GetSetState = State.FollowPlayer;
// yield break;
// }
yield return 0; //don't skip frames
//}
}
}