FiniteStateMachine.Stand C# (CSharp) Method

Stand() private method

private Stand ( ) : IEnumerator
return IEnumerator
    private IEnumerator Stand()
    {
        //while (true)
        //{
            //Move again if we are far from the player
            //if(IsChosen && Vector3.Distance(target.position, transform.position) > 6.0f)
           // {
           //     GetSetState = State.FollowPlayer;
            //    yield break;
           // }
            yield return 0; //don't skip frames
        //}
    }
}