public void Win() { for (int i = 0; i < enemies.Length; i++) { MoveTo startDeathSequence = enemies[i]; startDeathSequence.Die(); } walls.StartShrink(); print("Win!"); }
private void ResetDay() { dayCount++; DayText.text = "Day " + dayCount; SetTime(StartingTimeH, StartingTimeMin); UpdateClock(); if (dayCount == GameManager.Instance.WinDay) { GameManager.Instance.EndGame(); Events.Win(); } }