public void Win()
{
for (int i = 0; i < enemies.Length; i++) {
MoveTo startDeathSequence = enemies[i];
startDeathSequence.Die();
}
walls.StartShrink();
print("Win!");
}
private void ResetDay() { dayCount++; DayText.text = "Day " + dayCount; SetTime(StartingTimeH, StartingTimeMin); UpdateClock(); if (dayCount == GameManager.Instance.WinDay) { GameManager.Instance.EndGame(); Events.Win(); } }