ChaseState.Look C# (CSharp) Method

Look() private method

private Look ( ) : void
return void
    private void Look()
    {
        RaycastHit hit;
        Vector3 enemyToTarget = (enemy.chaseTarget.position + enemy.offset) - enemy.eyes.transform.position;
        if (Physics.Raycast (enemy.eyes.transform.position, enemyToTarget, out hit, enemy.sightRange) && hit.collider.CompareTag ("Player")) {
            enemy.chaseTarget = hit.transform;

        }
        else
        {
            ToAlertState();
        }
    }