private void Look()
{
RaycastHit hit;
Vector3 enemyToTarget = (enemy.chaseTarget.position + enemy.offset) - enemy.eyes.transform.position;
if (Physics.Raycast (enemy.eyes.transform.position, enemyToTarget, out hit, enemy.sightRange) && hit.collider.CompareTag ("Player")) {
enemy.chaseTarget = hit.transform;
}
else
{
ToAlertState();
}
}