fBaseXtensions.EventHandling.OnGameJoined C# (CSharp) Méthode

OnGameJoined() private static méthode

private static OnGameJoined ( object obj, EventArgs args ) : void
obj object
args System.EventArgs
Résultat void
        private static void OnGameJoined(object obj, EventArgs args)
        {
            Logger.Write(LogLevel.Event, "OnJoinGame Event");

            CharacterSettings.Instance.GameDifficulty = CharacterControl.OrginalGameDifficultySetting;
            CharacterControl.GameDifficultyChanged = false;

            CheckGameIDChange();
        }