public Dictionary<Vector2, Tile> GetKingNeighbors(Vector2 center)
{
var toCheck = new Vector2[8]{
center.AddX(1f),
center.AddX(-1f),
center.AddY(1f),
center.AddY(-1f),
center.Add(-1, -1),
center.Add(-1, 1),
center.Add(1, -1),
center.Add(1, 1)
};
return CheckNeighbors(toCheck);
}