UnityStandardAssets.Characters.FirstPerson.RigidbodyFirstPersonController.Start C# (CSharp) Méthode

Start() private méthode

private Start ( ) : void
Résultat void
        private void Start()
        {
            m_RigidBody = GetComponent<Rigidbody>();
            m_Capsule = GetComponent<CapsuleCollider>();
            mouseLook.Init (transform, cam.transform);
        }