UnityStandardAssets.Characters.FirstPerson.RigidbodyFirstPersonController.GetInput C# (CSharp) Méthode

GetInput() private méthode

private GetInput ( ) : Vector2
Résultat Vector2
        private Vector2 GetInput()
        {
            
            Vector2 input = new Vector2
                {
				x = Input.GetAxis("Horizontal"),
				y = Input.GetAxis("Vertical")
                };
			movementSettings.UpdateDesiredTargetSpeed(input);
            return input;
        }