UnityEngine.TransformExtensions.AddToLocalScale C# (CSharp) Méthode

AddToLocalScale() public static méthode

public static AddToLocalScale ( this transform, float x = float.NaN, float y = float.NaN, float z = float.NaN ) : void
transform this
x float
y float
z float
Résultat void
        public static void AddToLocalScale(this Transform transform,
            float x = float.NaN, float y = float.NaN, float z = float.NaN)
        {
            transform.localScale = transform.localScale.AddValues(x, y, z);
        }