UnityEngine.TransformExtensions.AddEulerAngles C# (CSharp) Méthode

AddEulerAngles() public static méthode

public static AddEulerAngles ( this transform, float x = float.NaN, float y = float.NaN, float z = float.NaN ) : void
transform this
x float
y float
z float
Résultat void
        public static void AddEulerAngles(this Transform transform,
            float x = float.NaN, float y = float.NaN, float z = float.NaN)
        {
            transform.eulerAngles = transform.eulerAngles.AddValues(x, y, z);
        }