public void FixBrokenWord()
{
if (chineseTxt == null)
{
TextAsset txt = allText;
chineseTxt = txt.ToString();
}
// Debug.Log (chineseTxt);
if (null == baseFont)
{
baseFont = (UnityEngine.Font)Resources.Load("msyh");
}
baseFont.RequestCharactersInTexture(chineseTxt, 16);
//
// NGUIText.dynamicFont=baseFont;
//
//
Texture texture = baseFont.material.mainTexture; // Font的内部纹理
Debug.Log(string.Format("texture:{0} {1} {2}", texture.width, texture.height, chineseTxt.Length)); // 纹理大小
//Debug.Log ("FixBrokenWord");
}