UnityEngine.Camera.INTERNAL_get_worldToCameraMatrix C# (CSharp) Méthode

INTERNAL_get_worldToCameraMatrix() private méthode

private INTERNAL_get_worldToCameraMatrix ( Matrix4x4 &value ) : void
value Matrix4x4
Résultat void
        private extern void INTERNAL_get_worldToCameraMatrix(out Matrix4x4 value);
        [MethodImpl(MethodImplOptions.InternalCall)]
Camera