UnityEngine.UI.RectMask2D.OnValidate C# (CSharp) Méthode

OnValidate() protected méthode

protected OnValidate ( ) : void
Résultat void
        protected override void OnValidate()
        {
            base.OnValidate();
            this.m_ShouldRecalculateClipRects = true;
            if (this.IsActive())
            {
                MaskUtilities.Notify2DMaskStateChanged(this);
            }
        }